Checkers is a board game between two players, played on an 8 x 8 black and red tiled grid with black and red cylindrical pieces, called checkers. The object of the game is to capture all of your opponent's pieces or block all their pieces from moving. If one side does not have enough force to capture or block the opponent's remaining pieces, a draw may be agreed upon by both players.
- Setup: With a red square in the lower right hand corner of the board, both players place pieces on the black squares in the closest three horizontal rows (12 total).
The red player, who always moves first, moves a checker diagonally-forward from one square to a adjacent, vacant square (note that pieces only move from black square to black square). The black player then moves, with play alternating between the red and black player until the end of the game.
A piece can "jump," or capture an opponent's piece, if that rival piece is diagonally-adjacent, and has a vacant square diagonally-adjacent beyond it. The piece then "jumps" over the rival piece onto the vacant square, and the rival piece is removed from the board. A piece can make multiple jumps, as long as there is a piece to jump over and a vacant square beyond it to jump to.
If a piece can jump, it must jump. If a piece can make multiple jumps, it must make all possible jumps. If at any time there are multiple directions to jump, or multiple possible jumps, a player may choose between them.
If a piece reaches the row closest to the opponent, it is "Kinged." Another piece is put on top of it by an opponent and it gains King status: that piece can now move both diagonally-forward and diagonally-backward, and may jump in either direction too. If a piece jumps into the back row and becomes a King, it is not allowed to continue jumping opponent's pieces during that turn.
Play continues until one player is victorious or a draw is agreed upon.