How To Get to Checkmate in Three Moves

Since chess is a very intellectual and tactical game, you need to adapt or create strategies, which can help you beat the opposing player. However, because you cannot predict the tactics of your opponent, there is no quick and easy strategy to achieve checkmate. If your opponent is inexperienced, he is likely to perform a series of moves, which you can take advantage of to achieve a checkmate. You can use this strategy in chess tournaments in order to eliminate beginners, for you to save mental energy for the later opponents. You can also use this strategy to test if a computer chess game has been programmed properly. Here are some tactics and strategies for you to achieve a checkmate in three moves.

Play as white. The player controlling the white pieces is the one to go first in a standard chess game. Starting as white is advised in increasing the chances that this particular tactic will succeed, because you will be the one to perform the first move. You are still able to perform a checkmate in three moves if you are playing as black, but there is a reduced chance of that tactic succeeding because if your opponent is playing as white then he or she has a great chance of making a move which can block this tactic. Note that in tournament and ranking matches the side that players will play as are decided by coin toss.

Start with your pawn. The first thing you need to do is to move your pawn in the E2 square two squares forward to its designated first move position which is E4. Note that you should know the notation of the squares by looking at the letters and numbers that are across and down the side of the board. With some luck, your opponent will respond by countering you. He will move his pawn in the F7 square to the F5 square, creating a position where he can attack your pawn unless you attack his pawn first or move your pawn forward. If he does the move written above, you can continue with your early checkmate strategy.

Put your queen into action. Move your queen from its original square (E1) diagonally to the F3 square. With some luck, your opponent will respond by moving another pawn to attack your queen diagonally. If he moves his pawn from the G7 square to the G5 square, you can proceed to perform a checkmate. Note that you cannot execute this strategy unless your opponent performs the indicated moves, as this is a very specific strategy based on the likely moves that an inexperienced player will react with.

Go for the checkmate. Move your queen three spaces diagonally forward to the H5 square. Your queen should know be in a checkmate position, threatening the opponent’s king. Because black’s king is surrounded by other pieces like queen, pawn, and bishop, he cannot move anywhere to escape the queen’s path. Therefore the game is officially over as a result of a checkmate.


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