# How To Make a Cricket Board Game

The cricket board game dates back to 1993, when the rules were written for the first time by Luke Morris. Making the game is not complicated, it requires two sheets of ruled paper, a pencil, a straight edge ruler, and two dice to play. Here's how to make a cricket board game.

The Cricket Board Game

1. Place your paper in a landscape orientation in front of you, and draw a table containing five columns and 11 rows, that is one row for each batsman.
2. Label the five columns respectively: 1 - batsman, 2 - runs, 3 - outs, 4 - bowlers, and the last column 5 - score.
3. Below the first table you will need another table with six rows - one row for each bowler, and 21 columns, first column for the name, and twenty narrow columns, one for each over.
4. Next to the first table, you will draw a tall narrow table comprising twenty rows and three columns. Label the columns "over," "runs," and "bowlers." In the column labeled "over" number each row 1 through 20.
5. Give a name to each of the cricket players. You will have eleven batsman, and six bowlers. Use the respective rows to write the names you have chosen.

The Score Card

Your cricket game card is done, and you will make the score card using the second sheet of paper. Draw a table with six rows and two columns, one column for the die roll and the second for the batsman. This table represents what happens with each roll of the die. Number the rows in the die roll column, to represent the number that is rolled on the die (1-6). Next write the numbers 1-4 in the first four rows and the number 0 in the last two rows, so the bowler can take wickets on a 5 or a 6 roll.

Draw another six rows, two columns table, and label the columns respectively "die roll," and "out." This table is used when a player is out. The last step is to write the numbers 1-6 in the "die roll" column, for the numbers of the die. The "out" column will provide the space for "keeper" in the first two rows, "caught" in the third row, and "bowled" in the remaining rows. When a player is caught out, roll two dice to pick the player number of the batsman who made the catch. If the roll results in a 12, roll again until the roll is 11 or lower.