"Civilization: Call to Power" is yet another title in the very popular genre of turn-based strategy games for computers. If you’re familiar with war and strategy games like Starcraft, Warcraft and the like, you can perhaps consider Civilization: Call to Power among their contemporaries. However, unlike real-time strategy games, CTP is turn-based. You can perhaps consider games like Worms a better comparison, since these are turn-based.

Like the original Civilization, the purpose of the game is to build an entire civilization from scratch, and along with it the various responsibilities and tasks relevant with managing an entire civilization. Think of yourself as the leader of an entire world. How will you make decisions? How will you react to calamities and disasters? How will you develop your nation such that it will be able to harness resources and garner riches? The game comes in various epochs, or “eras” comparable to the real world. These also include futuristic epochs, which allow you more advanced features like space colonization and gene experimentation.

As with managing any real world country or economy, success in CTP would require you to be a good manager and leader, which should translate to making the right moves and decisions in the game.

  • Resource management. The name of the game in Civilization: Call to Power is managing your resources properly. As with the real world, you only have a finite source of natural resources in the game, and you have to be able to properly harvest these. There are various land and water resources, and sometimes these can simply “freeze,” which means there can be blocks that just die off, and will not be able to give you harvestable resources anymore.
  • Pollution. Again, as with the real world, pollution is a problem with CTP. When a certain area becomes too polluted, the above-described scenario of land or water just dying out will occur. Be sure to manage your waste properly, so that it does not burden down your civilization too much.
  • Happiness levels. Much like other games that take into consideration the happiness of your characters (think SIMs), you must keep the happiness level of your civilization’s citizens at a high level. This is negatively affected by scenarios similar to the real world, such as overcrowding, pollution, and war. During states of unrest, citizens will riot, and it will negatively affect gameplay.
  • Wonders. Again, much like the real world, your virtual civilization can have wonders of the world, which are typical of any civilization with technological advancements. These are also functional pieces of technology, as much as they are interesting art pieces. These can enhance the efficiency and productivity of your citizenry.

The success scenario of Civilization: Call to Power is when you have conquered all the other enemy cities within the game, or when you have completed the Alien Life Project. Playing something that closely mimics real life situations is what Civilization is all about. Imagine you’re the leader of an entire civilization or country, and you can be great at playing Civilization: Call to Power. 

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